Can you boy all borderlands 2 dlcs
Sorry about the late reply - I’ve been playing another game lately…įor Part 6, it might be worth further emphasizing how awesome the Lady Fist is, especially against constructors with their nice big easy to hit crit spot. For the duration that it is active, the TFGs are player friendly when they time out, however, all will detonate with a very large radius and strong damage, rendering even one TFG completely capable of stripping your shields and possibly putting you into FFYL.Īdvice for “The Once and Future Slab” – try not to get FFYL’d when fighting your way out since Brick will kill everything in sight, leaving you almost nothing to 2W off of. When the Storm Front detonates, the main grenade turns into a Tesla Field Generator, and it spawns multiple sub-TFGs. Like the Quasar, grenade safety mandates that you ignore the Tesla component and treat it like a MIRV.
At almost any level, an at-level Quasar’s detonation (at close enough range) will strip your shields and be able to put you into FFYL. The Quasar is a combination Tesla/Singularity grenade, but ignoring the Tesla component would be best for your safety.
Grenade Safety (for specific red-text grenades): Bouncing Betty, Tesla, and Transfusion grenades can slightly damage you with the initial/final detonations, but are otherwise player-friendly.This means that while you can hide behind walls and be safe from the detonation of regular/MIRV/Singularity grenades, hiding behind a wall will not protect you from damage if the Corrosive Cloud or Fire Burst can still touch you. non-Tesla AOEs (Corrosive Cloud and Fire Burst) ignore all forms of cover within the grenade’s radius.regular grenades, MIRVs, and Singularities can be blocked by cover.And yes, this includes you fumbling any grenade with a Lobbed (or Thrown) prefix and dropping it at your feet. I’ve been known for tossing about the term ‘impact fuse’ when it comes to these if you’re curious what it means, it’s any grenade with a fuse time of 0.0, which means it will go off the instant it hits ANYTHING. Fuse time indicates how long you have for the grenade to activate from it’s time of impact with something.To better kill enemies while avoiding killing yourself with impact-prefixed grenades: If you get one with a fuse time of 0.0 with a Lobbed/Longbow/Thrown prefix, be warned that it’s gonna (start to) trigger against the very first thing it hits – walls/floors/ceilings, enemies/characters, vehicles/objects. magazine size is increased to compensate for the doubled ammo consumption.įor comparing grenades, grenade fuse time is delay before detonation.reload speed may (or may not) be negatively affected.x4 (normal Maliwan pistols and non-Maliwan E-Tech pistols).x2 (normal Vladof barrel Dahl ARs and normal non-Maliwan pistols).individual bullet damage is decreased but total damage is increased, with the side effect that your ammo consumption is doubled:.That seems to stay the comparing gun damage, the x2 RNG accessory can only spawn on Dahl ARs (with normal Vladof barrels) and pistols, and has the following effects:
CAN YOU BOY ALL BORDERLANDS 2 DLCS UPDATE
It has been a while, but the quests do update except for Clan War. I have only noticed this recently through the newer toons I have been working on, but with the dust, I spent a lot of time farming for Gwen’s Heads with Maya while leveling up through all modes. Caustic Caverns and Lynchwood appear to increase per level towards the end of the game (around the time you hit the badlands) and increases level as the story increases from there on out (not all missions, but most do). The same happens with caustic caverns when the dahl treasure quest opens up from Sawtooth. For example, when the Bane mission comes up, the dust gets leveled up to the story line level. Any idea?įrom my experience on NVHM and TVHM, the quests level up when the story line progresses to a point where you cross back through the area or an additional side quest is offered for the area. What I’m trying to figure out is whether they do that every time you gain a level, or whether they are updated only after a save-quit/restart. The side quests in The Dust and Lynchwood (along with certain other select ones) do level up multiple times as long as you don’t accept them.